Devlog7: Production Sprint 2 2
Form Frenzy » Devlog
We've reworked the wall spawning progression system, by assigning a weight value that indicates difficulty to each wall. This gives the ability to pick from a pool of walls around the same weight and gradually increase the range of the weights of this pool. Resulting in a more natural and linear feeling of incrementation of difficulty. This will eliminate the sudden gape between the difficulty of incoming walls.
Lastly, we've also reworked the rig of the main character by increasing the amount of connected bones giving a more natural and life-like perspective.
Files
FormFrenzy-V1.4.zip 109 MB
May 08, 2024
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Form Frenzy
Dodge, Weave, and Strike a Pose in this High-Octane Puzzle Adventure!
More posts
- Devlog: 1.0 ReleaseMay 26, 2024
- Devlog 9: Polish SprintMay 22, 2024
- Devlog8: Production Sprint 2 3May 15, 2024
- Devlog7: Production Sprint 2 1May 02, 2024
- Devlog 6: Production Sprint 1Apr 25, 2024
- Devlog 5: Production sprint 1Apr 18, 2024
- Devlog 4: Production sprint 1Mar 27, 2024
- Devlog 3: Final Prototype & refined Art-styleMar 20, 2024
- Devlog 2: Pre-Production & PrototypingMar 14, 2024
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