Follow Lars Maes
Follow
Following Lars Maes
Following
Add To Collection
Collection
Comments
Devlog
Submission to DAE Game Projects 2024
Form Frenzy
←
Return to Form Frenzy
Devlog
Devlog: 1.0 Release
May 26, 2024
by
Miguel Angel lozano
1
🎉 Get ready to embark on a journey down memory lane with the official release of Form Frenzy! 🚀 CHECK OUR GAME TRAILER!! After months of pouring our hearts and souls into this project, we're thr...
Continue reading
Devlog 9: Polish Sprint
May 22, 2024
by
GabrieleStefanelli
Polish it, make it Shiny :) We’re near the end of this project, and it’s time to polish our game and make it less buggy and more pleasing visually. After the feedback we received for the lighting...
Continue reading
Devlog8: Production Sprint 2 3
May 15, 2024
by
GabrieleStefanelli
FULL AHEAD! This week we focused on implementing some final functionalities as well as improving the old ones based on the received feedback and playtesting. The lighting has been reworked to make it...
Continue reading
Devlog7: Production Sprint 2 2
May 08, 2024
by
KnipTang
We've reworked the wall spawning progression system, by assigning a weight value that indicates difficulty to each wall. This gives the ability to pick from a pool of walls around the same weight and...
Continue reading
Devlog7: Production Sprint 2 1
May 02, 2024
by
KnipTang
Prog: We have rebranded the sideway movement of the player to use a more transitional speed. Given the ability to adjust precisely while also being able to move quickly if needed. We used the same sys...
Continue reading
Devlog 6: Production Sprint 1
April 25, 2024
by
GabrieleStefanelli
Art: This week we focused on refining the look of the scene. A new custom shader was made for the water surrounding the player Other than the new shader we made a cute lil curtain that opens and close...
Continue reading
Devlog 5: Production sprint 1
April 18, 2024
by
KnipTang
After this week's production efforts, we bid farewell to the once-confusing limb movement system. It was a journey, but we successfully revamped the limb movement mechanics to align with the x/y coord...
Continue reading
Devlog 4: Production sprint 1
March 27, 2024
by
Lars Maes
Another week, another Devlog update! 🎉 We've received the green light from our supervisors for our project, giving us the go-ahead to dive headfirst into game development! But before we start smash...
Continue reading
Devlog 3: Final Prototype & refined Art-style
March 20, 2024
by
GabrieleStefanelli
Introduction Since the last Devlog and our decision to use Unity over Unreal, we have progressed towards refining the gameplay and controls of the main character, which Lars has also started to design...
Continue reading
Devlog 2: Pre-Production & Prototyping
March 14, 2024
by
GabrieleStefanelli
Although Unreal offers a set of tools that can come in handy in the long term, we came up to the decision of using the well known unity due to the following reasons. Ease of Learning and Use : Unity i...
Continue reading
Devlog 1: Research
March 06, 2024
by
GabrieleStefanelli
1
INTRODUCTION Hello, this is the first update on our team journey in developing our first Co-Op game for the Game Project class at Howest Digital Arts & Entertainment. Our team is comprised of two amaz...
Continue reading