Devlog 9: Polish Sprint
Polish it, make it Shiny :)
We’re near the end of this project, and it’s time to polish our game and make it less buggy and more pleasing visually.
After the feedback we received for the lighting, it was better to start from zero and remake everything.
To achieve a better look an HDRI has been implemented and the shader has been modified from being unlit to lit. This comes at a cost of performance, but since this game hasn’t a high-pace gameplay it’s okay to have a bit lower FPSs.
The magic sauce that binds all together is the addition of a small amount of fog in the scene.
The visualization of the limb-matching power-up has been updated as well, making the power-up more visual to the player. The shader uses similar logic for the currently used limb shader of last week but on top of that, it has the possibility for the colour of the torso to be controlled individually
Other than this, some other small fixes and tweaks have been made, like fixing the wall clipping in the structure of the opera stage, baking lightmaps, changing the font of the score etc.
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Form Frenzy
Dodge, Weave, and Strike a Pose in this High-Octane Puzzle Adventure!
More posts
- Devlog: 1.0 ReleaseMay 26, 2024
- Devlog8: Production Sprint 2 3May 15, 2024
- Devlog7: Production Sprint 2 2May 08, 2024
- Devlog7: Production Sprint 2 1May 02, 2024
- Devlog 6: Production Sprint 1Apr 25, 2024
- Devlog 5: Production sprint 1Apr 18, 2024
- Devlog 4: Production sprint 1Mar 27, 2024
- Devlog 3: Final Prototype & refined Art-styleMar 20, 2024
- Devlog 2: Pre-Production & PrototypingMar 14, 2024
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